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Packages that use edu.princeton.repeatedgames.rgsolve.polygon | |
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edu.princeton.repeatedgames.rgsolve | Contains the core classes of the rgsolve package,
including the solver class RGSolve ,
the solver settings AlgoParameters ,
and data structures like RGSolution
for storing game solutions and algorithm information. |
edu.princeton.repeatedgames.rgsolve.components | WARNING: These classes are undocumented - Contains classes defining the components used in the rgsolve GUI. |
edu.princeton.repeatedgames.rgsolve.games | Contains the Game class which defines
a repeated game, and classes for constructing,
manipulating and analyzing games. |
edu.princeton.repeatedgames.rgsolve.polygon | Contains classes and methods used for storing
and manipulating the polygons that define
payoff sets - Includes a convex hull routine,
and the class GameExtremePoint ,
which defines an equilibrium extreme point of V*
and how it is generated. |
Classes in edu.princeton.repeatedgames.rgsolve.polygon used by edu.princeton.repeatedgames.rgsolve | |
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GameExtremePoint
This class extends the Point class. |
Classes in edu.princeton.repeatedgames.rgsolve.polygon used by edu.princeton.repeatedgames.rgsolve.components | |
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GameExtremePoint
This class extends the Point class. |
Classes in edu.princeton.repeatedgames.rgsolve.polygon used by edu.princeton.repeatedgames.rgsolve.games | |
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GameExtremePoint
This class extends the Point class. |
Classes in edu.princeton.repeatedgames.rgsolve.polygon used by edu.princeton.repeatedgames.rgsolve.polygon | |
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GameExtremePoint
This class extends the Point class. |
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GameExtremePoint.CONSTRAINT
An enum type for the player identity of binding incentive constraints |
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GameExtremePointList
A custom ArrayList storing GameExtremePoint |
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RobustConvexHull.ExtractSumObject
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RobustConvexHull.PointComparator
This object compares Point objects lexicographically, using the rule: p1 < p2 iff p1.x > p2.x || (p1.x == p2.x && p1.y < p2.y) This is the usual Lexicographic ordering except we have flipped the comparison on the x-coordinate; we want points ordered right-to-left. |
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