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## A

A - Variable in class edu.princeton.repeatedgames.rgsolve.games.specialgames.BertrandImperfectSubs
  Intercept of demand curve
A - Variable in class edu.princeton.repeatedgames.rgsolve.games.specialgames.BertrandPerfectSubs
  Quantity demanded at price zero
A - Variable in class edu.princeton.repeatedgames.rgsolve.games.specialgames.CournotGame
  Price at Q = 0
A - Variable in class edu.princeton.repeatedgames.rgsolve.games.specialgames.SimpleCournot
  demand price intercept
A() - Method in class edu.princeton.repeatedgames.rgsolve.games.specialgames.SimpleCournot
a1 - Variable in class edu.princeton.repeatedgames.rgsolve.polygon.GameExtremePoint
  Player 1 action generating this point
a2 - Variable in class edu.princeton.repeatedgames.rgsolve.polygon.GameExtremePoint
  Player 2 action generating this point
AboutRGSolve - Class in edu.princeton.repeatedgames.rgsolve.components
AboutRGSolve() - Constructor for class edu.princeton.repeatedgames.rgsolve.components.AboutRGSolve
AbreuSannikovExample1 - Class in edu.princeton.repeatedgames.rgsolve.games.specialgames
  This game is the example on page 10 of Abreu-Sannikov 2013
AbreuSannikovExample1() - Constructor for class edu.princeton.repeatedgames.rgsolve.games.specialgames.AbreuSannikovExample1
  Constructs the example
AbreuSannikovExample2 - Class in edu.princeton.repeatedgames.rgsolve.games.specialgames
  This game is the example in figure 8 of Abreu-Sannikov 2013
AbreuSannikovExample2() - Constructor for class edu.princeton.repeatedgames.rgsolve.games.specialgames.AbreuSannikovExample2
  Constructs the example
AbreuSannikovOperator(GameExtremePoint[], Point, RGIter) - Method in class edu.princeton.repeatedgames.rgsolve.RGSolve
  This applies the Abreu-Sannikov (or APS) operator to a set.
accept(File) - Method in class edu.princeton.repeatedgames.rgsolve.utilities.RGSolveIO.SpecialFileFilter
AccSum_false(double[]) - Static method in class edu.princeton.repeatedgames.rgsolve.polygon.RobustConvexHull
act1 - Variable in class edu.princeton.repeatedgames.rgsolve.games.staticmethods.FictitiousPlay.FictPlayActionListener
act2 - Variable in class edu.princeton.repeatedgames.rgsolve.games.staticmethods.FictitiousPlay.FictPlayActionListener
actionPerformed(ActionEvent) - Method in class edu.princeton.repeatedgames.rgsolve.components.OutputFrame
actionPerformed(ActionEvent) - Method in class edu.princeton.repeatedgames.rgsolve.components.SolutionGraph
actionPerformed(ActionEvent) - Method in class edu.princeton.repeatedgames.rgsolve.components.SolutionGraph.SolutionWrapperPanel
actionPerformed(ActionEvent) - Method in class edu.princeton.repeatedgames.rgsolve.games.staticmethods.FictitiousPlay.FictPlayActionListener
actionSlider - Variable in class edu.princeton.repeatedgames.rgsolve.components.SolutionGraph
actionSliderValue - Variable in class edu.princeton.repeatedgames.rgsolve.components.SolutionGraph
actionUsable(int, int) - Method in class edu.princeton.repeatedgames.rgsolve.games.Game
  whether the action profile (a1, a2) is usable
actSlidBrd - Variable in class edu.princeton.repeatedgames.rgsolve.components.SolutionGraph
actSliderMap - Variable in class edu.princeton.repeatedgames.rgsolve.components.SolutionGraph
add(Point) - Method in class edu.princeton.plot.Point
add(double) - Method in class edu.princeton.plot.Point
add(int) - Method in class edu.princeton.plot.Point
add(GameExtremePoint) - Method in class edu.princeton.repeatedgames.rgsolve.polygon.GameExtremePointList
  Overrides super.add(.) to prevent the addition of null references to the list
add(Fraction) - Method in class edu.princeton.repeatedgames.rgsolve.utilities.Fraction
addClass(String, MemoryByteCode) - Method in class edu.princeton.repeatedgames.rgsolve.utilities.gamecompiler.SpecialClassLoader
addToolbar - Variable in class edu.princeton.repeatedgames.rgsolve.components.SolutionGraph
adjustmentValueChanged(AdjustmentEvent) - Method in class edu.princeton.repeatedgames.rgsolve.components.SolutionGraph
affineCombo(Point, double, Point) - Static method in class edu.princeton.plot.Point
algo_type - Variable in class edu.princeton.repeatedgames.rgsolve.AlgoParameters
  The algorithm to be used (AS or APS) by rgsolve
algo_type - Variable in class edu.princeton.repeatedgames.rgsolve.components.SolutionGraph
algo_type - Variable in class edu.princeton.repeatedgames.rgsolve.RGSolution
  algorithm used, `AS` or `APS`
AlgoParameters - Class in edu.princeton.repeatedgames.rgsolve
  This class stores a data structure representing rgsolve's settings.
AlgoParameters(AlgoParameters.ALGO_TYPE, double, double, double, double, int, int, int, boolean, boolean, boolean, boolean, boolean, boolean, boolean, boolean) - Constructor for class edu.princeton.repeatedgames.rgsolve.AlgoParameters
  Constructor that fills in fields Rounds all parameters up to 2^-51
AlgoParameters() - Constructor for class edu.princeton.repeatedgames.rgsolve.AlgoParameters
  Empty constructor
AlgoParameters.ALGO_TYPE - Enum in edu.princeton.repeatedgames.rgsolve
  enum type on algorithm choice
AlgoParameters.ALGO_TYPE() - Constructor for enum edu.princeton.repeatedgames.rgsolve.AlgoParameters.ALGO_TYPE
allActionMap - Variable in class edu.princeton.repeatedgames.rgsolve.components.SolutionGraph
ANG_TOL - Static variable in class edu.princeton.repeatedgames.rgsolve.polygon.RobustConvexHull
  Default angle tolerance: 1.0E-14
angleRadians(Point, Point, Point) - Static method in class edu.princeton.plot.Point
  Returns the angle formed by the points `a`, `b` and `c`, with `b` the vertex
angleRadiansAbs(Point, Point, Point) - Static method in class edu.princeton.plot.Point
  Returns the angle formed by the points `a`, `b` and `c`, with `b` the vertex, normalized to [0, Pi]
angTol - Variable in class edu.princeton.repeatedgames.rgsolve.AlgoParameters
  If is `smoothHull` is selected, this tells the convex hull routine how "flat" angles between 3 adjacent points have to be to eliminate the middle point.
AppOrient2D(Point, Point, Point) - Static method in class edu.princeton.repeatedgames.rgsolve.polygon.RobustConvexHull
  Non-robust signed area calculation
area - Variable in class edu.princeton.repeatedgames.rgsolve.utilities.gamecompiler.GameWriter.TextArea
ArmsRace - Class in edu.princeton.repeatedgames.rgsolve.games.specialgames
  An "Arms Race", where action profile (a1, a2) yields military expenditures Xi = max(i) * ai/(mi-1).
ArmsRace(int, int, double, double, double, double, double, double, double) - Constructor for class edu.princeton.repeatedgames.rgsolve.games.specialgames.ArmsRace

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