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## U

u - Static variable in class edu.princeton.repeatedgames.rgsolve.polygon.RobustConvexHull
  2^-53
u - Variable in class edu.princeton.repeatedgames.rgsolve.RGSolve.RecursiveActionLoop
  the threat point
u_ - Static variable in class edu.princeton.repeatedgames.rgsolve.polygon.RobustConvexHull
  2^-1075
uN - Static variable in class edu.princeton.repeatedgames.rgsolve.polygon.RobustConvexHull
  minimum normalized double
unInitialized - Static variable in class edu.princeton.repeatedgames.rgsolve.utilities.gamecompiler.GameWriter
update(double[], double[], int, int) - Static method in class edu.princeton.repeatedgames.rgsolve.games.staticmethods.FictitiousPlay
update(double[], double[], double[], int) - Static method in class edu.princeton.repeatedgames.rgsolve.games.staticmethods.FictitiousPlay
updateFullAlgoSlider() - Method in class edu.princeton.repeatedgames.rgsolve.components.SolutionGraph
usableActions - Variable in class edu.princeton.repeatedgames.rgsolve.games.Game
  actions profiles that are usable in equilibrium
usableActions - Variable in class edu.princeton.repeatedgames.rgsolve.RGIter
  Shows which action profiles are usable as of the *end* of this iteration
usableActions - Variable in class edu.princeton.repeatedgames.rgsolve.RGSolve
  The usable action profiles; is modified as unsupportable actions are dropped
usableActionsDefined() - Method in class edu.princeton.repeatedgames.rgsolve.games.Game
useMinMax - Variable in class edu.princeton.repeatedgames.rgsolve.AlgoParameters
  Switch for whether the initial thread point should be the minmax payoffs, or the minimum component-wise payoffs
USER_DEFAULTS - Static variable in class edu.princeton.repeatedgames.rgsolve.utilities.SettingsIO
  the location of the user defaults loaded by rgsolve on start-up
useRectangleW0 - Variable in class edu.princeton.repeatedgames.rgsolve.AlgoParameters
  Use a rectangle containing feasible set as W0 rather than hull of feasible payoffs
useRectangleW0 - Variable in class edu.princeton.repeatedgames.rgsolve.RGSolve
  Use a rectangle containing feasible set as W0 rather than hull of feasible payoffs
useUniformPrior - Static variable in class edu.princeton.repeatedgames.rgsolve.games.staticmethods.FictitiousPlay
UtilityFunctions - Class in edu.princeton.repeatedgames.rgsolve.utilities
  TODO Put here a description of what this class does.
UtilityFunctions() - Constructor for class edu.princeton.repeatedgames.rgsolve.utilities.UtilityFunctions

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