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## Uses of Class
edu.princeton.repeatedgames.rgsolve.utilities.gamecompiler.GameCodeData

Packages that use GameCodeData
edu.princeton.repeatedgames.rgsolve | Contains the core classes of the rgsolve package, including the solver class `RGSolve`, the solver settings `AlgoParameters`, and data structures like `RGSolution` for storing game solutions and algorithm information.
edu.princeton.repeatedgames.rgsolve.utilities.gamecompiler | A subpackage used in dynamically defining, compiling and loading games from user-written source code from within the rgsolve GUI.

Uses of GameCodeData in edu.princeton.repeatedgames.rgsolve

Fields in edu.princeton.repeatedgames.rgsolve declared as GameCodeData
`GameCodeData` | `RGSolution.RGSolutionUserRule.gmcode` `GameCodeData` object storing relevant source code for the game corresponding to this solution

Constructors in edu.princeton.repeatedgames.rgsolve with parameters of type GameCodeData
`RGSolution.RGSolutionUserRule(AlgoParameters.ALGO_TYPE algo_type, Point[] W0, GameExtremePoint[] V_star, Point punishment_star, int[] BR1, int[] BR2, int iters, long time_ms, boolean converged, double error, java.util.ArrayList<RGIter> iterList, int genPtsCount, boolean keptActions, AlgoParameters params, boolean fromInnerApproximation, GameCodeData gmcode)` Straightforward constructor; same as for `GameCodeData`, but it stores a `GameCodeData` object rather than a game.

Uses of GameCodeData in edu.princeton.repeatedgames.rgsolve.utilities.gamecompiler

Fields in edu.princeton.repeatedgames.rgsolve.utilities.gamecompiler declared as GameCodeData
`(package private) static GameCodeData` | `GameWriter.DEFAULT_DATA`
`(package private) GameCodeData` | `TempGameHolder.gmcodeData` Stores the code data used to generate the source for this game

Methods in edu.princeton.repeatedgames.rgsolve.utilities.gamecompiler that return GameCodeData
`GameCodeData` | `GameCodeData.clone()` A deep copy
`GameCodeData` | `TempGameHolder.getGameCodeData()` Accessor for this object's `GameCodeData`

Methods in edu.princeton.repeatedgames.rgsolve.utilities.gamecompiler with parameters of type GameCodeData
`static java.lang.Class` | `GameWriter.compileGame(GameCodeData gmcode)`
`static TempGameHolder` | `GameWriter.loadGame(GameCodeData gmcode)`
`void` | `TempGameHolder.setGameCodeData(GameCodeData gmcodeData)` Sets the `GameCodeData` associated with this `Game`
`static void` | `GameWriter.setState(GameCodeData gmcode)`

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