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## Uses of Class
edu.princeton.repeatedgames.rgsolve.polygon.GameExtremePoint.CONSTRAINT

Packages that use GameExtremePoint.CONSTRAINT
edu.princeton.repeatedgames.rgsolve.polygon | Contains classes and methods used for storing and manipulating the polygons that define payoff sets - Includes a convex hull routine, and the class `GameExtremePoint`, which defines an equilibrium extreme point of V* and how it is generated.

Uses of GameExtremePoint.CONSTRAINT in edu.princeton.repeatedgames.rgsolve.polygon

Fields in edu.princeton.repeatedgames.rgsolve.polygon declared as GameExtremePoint.CONSTRAINT
`GameExtremePoint.CONSTRAINT` | `GameExtremePoint.continConstraint` Identity of binding I.C.
`GameExtremePoint.CONSTRAINT` | `GameExtremePoint.stageConstraint` Identity of binding I.C.

Methods in edu.princeton.repeatedgames.rgsolve.polygon that return GameExtremePoint.CONSTRAINT
`static GameExtremePoint.CONSTRAINT` | `GameExtremePoint.CONSTRAINT.valueOf(java.lang.String name)` Returns the enum constant of this type with the specified name.
`static GameExtremePoint.CONSTRAINT[]` | `GameExtremePoint.CONSTRAINT.values()` Returns an array containing the constants of this enum type, in the order they are declared.

Constructors in edu.princeton.repeatedgames.rgsolve.polygon with parameters of type GameExtremePoint.CONSTRAINT
`GameExtremePoint(double x, double y, int a1, int a2, int continIndex1, int continIndex2, double weight1, GameExtremePoint.CONSTRAINT stageConstraint, GameExtremePoint.CONSTRAINT continConstraint)` Full constructor of a `GameExtremePoint` detailing a vertex of V* and how it is generated.

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